It is not directly tied to the encumbrance, but works with a constant speed within a encumbrance range (light, heavy, overweight), with each range having a different speed. The affect of travel speed of vehicles works different than from players. The fuel in the fueltank also does not count towards the encumbrance of the vehicle. The encumbrance of players in the vehicle does not count towards the encumbrance of the vehicle, thus storing items in your backpack could potentially lead to faster travel speeds in vehicles. For a Transport Truck, the ratio appears to be 1:0.18. The encumbrance values of items in a vehicle are different than from a players inventory. This was implemented in order to increase speed for empty logistics vehicles doing return trips.
#Megamud encumbrance bug update#
As encumbrance rises over 100%, the player will use more and more stamina for walking and running.Īs of Update 0.26 some vehicles are subject to some level of encumbrance system as well. Reaching red stamina will cause your soldier to fall over. When encumbrance reaches 100%, walking itself will start consuming stamina. Players 0% encumbered sprint at a speed of 6.5m/s. Being 0% gives a significant boost compared to 40%, but even the difference between 15 and 20% is noticeable during sprint. The player will spend stamina even when walking and vehicles reduce even more speed.įor players, the movement speeds is directly related to the percentage of encumbrance. The player will use more stamina when sprinting and vehicles directly reduce speed. The player or vehicle can move at regular speed. The number can be seen in the inventory UI screen.
![megamud encumbrance bug megamud encumbrance bug](https://aws1.discourse-cdn.com/standard10/uploads/snapshotgames/original/2X/c/ca6717d1000f13ec8f6491f814ba652fb80c5833.jpeg)
For vehicles, it only affects the speed in the three encumbrance stages.Įncumbrance is displayed in game as a percentage of a set maximum encumbrance. Newly respawned soldiers are 14% encumbered, due to their hammer, pistol and two pistol clips.Įncumbrance directly affects the player's rate of decrease in Stamina when walking or running, as well as their movement speed. When the player puts items in their backpack or equips them their encumbrance increases.
![megamud encumbrance bug megamud encumbrance bug](https://libapps-au.s3-ap-southeast-2.amazonaws.com/accounts/29352/images/REDUCED_Data_loss_slide_cropped.png)
The protection probably ought to look closer to motorcycle armor or a light survivor suit without pockets, and ought to have greater encumbrance, especially in the arms.Every item in the game has a weight. Steps To Reproduceīoot up the game, debug in a kevlar gambeson, become unreasonably hard to kill. A gambeson that is 5 millimeters thick on every part seems like a lot of kevlar to me. Looking at the JSON, it appears that someone simply copy pasted the regular gambeson and changed the material without updating the encumbrance or price. If it was this easy to perfectly insulate people from melee damage and small arms fire, IRL police forces would be eager to kit themselves out in homemade kevlar sweaters. A heavy survivor suit beats out the kevlar gambeson but requires many varied materials and proficiencies and comes at the cost of encumbrance. The survivor suit is 12 encumbrance for 8/10/14. While improvised kevlar armor makes sense, this seems wildly out of proportion.įor example: steel plate armor is 10 encumbrance and is only 16/16/10 protection. The kevlar gambeson is worn on the Normal layer and comes in at 10 bash, 15 cut, 25 ballistic for 2 encumbrance and 100 coverage on arms and torso, with 30 coverage on the legs, and only requires 8 tailoring and 36 kevlar panels.